Redemptionist Crusade v1.1

 

The Redemption

 

On hive worlds across the Galaxy many live poor and harsh lives, in filth and degradation. Only faith in the emperor sustains them, and in some cases that faith can be hardened by the conditions in which they live into a weapon all its own. Many see corruption, immorality and excess around them, and desire nothing but to see it cleansed. It is these souls who are drawn to the red robes of the Cult of the Emperor’s Redemption.

 

The Redemption, as they are more commonly known, are a numerous and extreme cult, founded on the tenet that the only way for mankind to be saved is to purge itself of sin, corruption and immorality. Such is the way of many cults, but only the redemption believes this cleansing should be achieved by fire.

 

Founded directly on the Imperial Creed, the redemption has taken its principles to a further extreme, with all toleration stripped and discarded, The early redemptionists relished practiced flagellation, fasting and other acts of self denial, and as the cult grew, they began to impose their views on others, burning all those who showed any taint of mutation, physic abilities or sin.

 

The Crusades

 

Redemptionists usually act in small mobs, practically independent of any central control. They maraud through their home planets, cleansing sin where they see it, and attempting to achieve the Redemption’s divine purpose; They believe that mankind, in the shape of the Emperor, is destined to rule the stars, and it is the sin and corruption everywhere that keeps them from this destiny. Such mobs or gangs are usually led by a Redemptor Priest, the inspirational clergy to whom the brethren show utter devotion.

 

On rare occasions, the secretive central leadership of the cult, the High Priesthood, discovers a nest of sin so horrendous that the usual mobs of the redeemed will be unable to cope. On such occasions, a call is sent out to all corners of the galaxy, and a gathering of the faithful occurs. Such events, known as Crusades, focus the entire might of the Redemption into a single force, a horde of red for the achievement of a specific purpose. Such crusades rarely last long, but at their height they are often the match of many more formally organised armies.

Redemptionist Crusade Army List

 

Redemptionist Crusades have a strategy rating of 2. All Redemptionist Crusade formations have an initiative rating of 2+.

 

Redemptionist Mobs

Formation

Units

Upgrades

Cost

Mob

9 Brethren

1 Redemptor Priest

0-4 Novices                     10 points each

0-2 Deacons                    25 points each

0-5 Zealots                      25 points each

0-3 Incinerateks               50 points each

0-1 Flakiteks                    75 points

 

Enough Pulpiteks to          50 points each

carry the infantry  

200 points

 

 

Redemptionist Support Formations

Two Redemptionist Support Formation may be selected for each Redemptionist Mob in the army

Formation

Units

Upgrades

Cost

Purifier

6 Zealots

0-3 Novices                     10 points each

0-4 Willing Penitent          40 points each

      engines

 

Enough Pulpiteks to          50 points each

carry the infantry  

150 points

Harbinger

6 Bikers

0-1 Redemptor Priest        50 points

0-2 Incinerateks               50 points each

150 points

Scourge

3 Flakiteks

 

200 points

0-1 Salvation

1 Cathedral of Purification

 

500 points

 

 

Redemptionist Supreme Commander

Formation

Units

Cost

0-1 Redeemer

Replace one Redemptor Priest with a Redemptor High Priest

50 points


 

Redemptor High Priest

 

Redemptor High Priests are the highest authority in the cult, rarely seen in action in the more common smaller bands of Redemptionists, but often seen leading the great Crusades.

 

The brethren are utterly devoted to their High Priests, and will gladly walk into the jaws of death

 

at their mere word. Their fervour is renowned, dealing death to mutants, xenos and sinners with equal relish.

 

Uniquely for Redemptionists, they are often trained in tactical matters, allowing them to lead the Crusades effectively.

 

Type

Speed

Armour

Close Combat

Firefight

Character

Na

Na

Na

Na

Weapon

Range

Firepower

Notes

Melta Gun

(15cm)

Small Arms

Macro Weapon, Extra Attacks (+1)

Evicerator

(Base Contact)

Assault Weapon

Macro Weapon, Extra Attacks (+1)

Notes: Fearless, Invulnerable Save, Supreme Commander, Inspiring

 

Redemptor Priest

 

The Redemptor Priests are the leaders of the mobs of Brethren which make up the main body of any crusade. To their followers, their word is law, and the fear and awe they inspire is evident.

 

Their verve in battle is only matched by the skills

 

 

they possess in inspiring their troops. Many foes have been terrified by the sermons they deliver, all while scourging and purging their way through the enemy masses. Utterly fearless, they are the bond that holds the brethren together, and turns them into a dangerous fighting force.

Type

Speed

Armour

Close Combat

Firefight

Character

Na

Na

Na

Na

Weapon

Range

Firepower

Notes

Melta Gun

(15cm)

Small Arms

Macro Weapon, Extra Attacks (+1)

Notes: Fearless, Inspiring

 

Brethren

 

The main body of the Redemption is made up of the Brethren. They have taken vows of faith, and are marked with a brand to show they are dedicated to the cause.

 

 

Brethren are usually armed with simple, short ranged weapons such as autoguns and pistols, often backed up with flame cartridges known as Exterminators.

Type

Speed

Armour

Close Combat

Firefight

Infantry

15cm

None

6+

5+

Weapon

Range

Firepower

Notes

Exterminators

(15cm)

Small Arms

Ignore Cover

Assorted Weapons

(Base Contact)

Assault Weapons

 

Notes:

 

Novices

 

Drawn from every walk of life, the Novices are the masses who have pledged themselves to the path of righteousness. These initiates into the cult face a harsh apprenticeship, but those who survive will be forged into true brethren, utterly

 

 

committed to the cause.

 

What they lack in discipline, training and equipment they make up for in faith and sheer expendability.

 

Type

Speed

Armour

Close Combat

Firefight

Infantry

15cm

None

6+

None

Weapon

Range

Firepower

Notes

Assorted Weapons

(Base Contact)

Assault Weapons

 

Notes:  Disposable

 

Deacons

 

Deacons attend to the secular affairs of the brethren. Organising rallies, equipping the faithful and silencing dissenters; whatever administrative affairs are required are performed by the Deacons.

 

 

The Deacons are utterly trusted by the Priesthood, and their service and devotion is rewarded in battle by positions of responsibility and the best weaponry and equipment available.

Type

Speed

Armour

Close Combat

Firefight

Infantry

15cm

5+

6+

4+

Weapon

Range

Firepower

Notes

Heavy Flamer

15cm

AP4+

Ignore Cover

Flamers

(15cm)

Small Arms

Ignore Cover

Assorted Weapons

(Base Contact)

Assault Weapons

 

Notes: 

 

Zealots

 

For some, the standard fervour of the Brethren is insufficient. The most crazed and frenzied brothers are known as Zealots. They are consumed by their hatred, throwing themselves at the enemy with reckless abandon, with little or 

 

 

no regard for their own safety. They consider themselves the avatars of hatred, fury incarnate.

 

Armed with the huge double handed chainsaws known as Evicerators, they are a terrifying foe.

Type

Speed

Armour

Close Combat

Firefight

Infantry

15cm

None

5+

6+

Weapon

Range

Firepower

Notes

Exterminators

(15cm)

Small Arms

Ignore Cover

Evicerators

(Base Contact)

Assault Weapons

Macro Weapon, Extra Attacks (+1)

Notes: Fearless

 

Bikers

 

Some of the Brethren are so keen to get to the foe that they ride cobbled together bikes. These dangerous contraptions are often customised by their riders, with scythed wheels and similar such extreme devices added.

 

 

Most gangs have only one biker, but they band together in the crusades to act as advance scouts for the main force. Many an enemy has been ridden down under their furious wheels.

 

Type

Speed

Armour

Close Combat

Firefight

Infantry

20cm

6+

4+

6+

Weapon

Range

Firepower

Notes

Autopistols

(15cm)

Small Arms

 

Chainswords

(Base Contact)

Assault Weapons

First Strike

Notes: Mounted, Scouts, Infiltrators

 

Pulpitek

 

As the cause of seeking out sinners is central to the Redemption, it is always on the move. It is also often outlawed, so fixed places of worship are generally eschewed. In their place is the Pulpitek, a bizarre combination of a troop transport, main battle tank and a mobile chapel.

 

 

Often made from scrapped Rhinos and other military transport vehicles, Pulpiteks are extended and topped with the pulpit after which they are named. From atop these contraptions, Priests preach, rallying their followers for battle.

 

Type

Speed

Armour

Close Combat

Firefight

Armoured Vehicle

25cm

4+

6+

5+

Weapon

Range

Firepower

Notes

Twin Autocannon

45cm

AP4+/AT5+

 

Notes: Leader, Transport (may carry up to three units of Brethren or Zealots)

 

Incineratek

 

Built on the same cut and shut rhino chassis as the Pulpitek, the Incineratek is a rarer and more specialised vehicle. When a nest of sinners is found holed up in cover, the Incineratek is called in.

 

 

With a vast prometheum tank and an inferno heavy flamer turret, the vehicle is capable of purifying sinners at considerable range. It is also armed with an array of short ranged flamers for close-up cleansing.

Type

Speed

Armour

Close Combat

Firefight

Armoured Vehicle

25cm

4+

6+

4+

Weapon

Range

Firepower

Notes

Inferno Cannon

30cm

AP3+

Ignore Cover

Flamers

(15cm)

Assault Weapons

Ignore Cover, Extra Attacks (+1)

Notes:

 

Flakitek

 

Sinners are not just found on the ground, they can also sometimes be found in the skies above.  The Flakitek is rarely seen in the roving gangs of the Redemption, but when a Crusade is called for they are a necessity.

 

 

As well as preaching from the back of a Pulpitek, Deacons can also be found manning the anti-aircraft guns of a Flakitek. The guns are not fixed skyward though; they can also provide a useful bank of fire along the ground.

Type

Speed

Armour

Close Combat

Firefight

Armoured Vehicle

25cm

4+

6+

5+

Weapon

Range

Firepower

Notes

2x Twin Flak Autocannon

45cm

AP4+/AT5+/AA5+

 

Notes:

 

Willing Penitent Engines

 

Penitent Engines are used by the Inquisition as a torturous method to redeem the souls of sinners. Mechanised death machines that lurch across the battlefield, driven on by the sinner’s desire for salvation in death, they are a terrifying sight for any opponent.

 

 

However, it is only the Redemptionists who are fervent enough to voluntarily strap themselves into these machines. Those who consider themselves guilty of such great sins as lust, greed or showing their faces may choose to redeem themselves in a glorious death.

Type

Speed

Armour

Close Combat

Firefight

Armoured Vehicle

15cm

5+

3+

5+

Weapon

Range

Firepower

Notes

Combat Arms

(Base Contact)

Assault Weapons

Macro Weapon, Extra Attacks (+D3)

Purifying Flame

15cm

AP5+ and

Small Arms

Ignore Cover

Ignore Cover

Notes: Fearless, Walker, Infiltrator

 

Cathedral of Purification

 

The rarest, and most horrifying of the Redemption’s arsenal is the Cathedral of Purification. These great tracked vehicles are fuelled by death, as sinners and their instruments of sin are burnt in its great furnaces to drive it ever onwards.

 

 

Armed with an array of cleansing weapons, they are only ever deployed in the great crusades, where they provide a mobile place of worship and ranged fire support to the faithful masses. Few have looked upon their gothic façade without feeling genuine terror.

Type

Speed

Armour

Close Combat

Firefight

War Engine

20cm

4+

3+

3+

Weapon

Range

Firepower

Notes

2x Inferno Cannon

30cm

AP3+

Ignore Cover, Fixed Forward Arc

Prometheum Rockets

60cm

BP4

Ignore Cover, Fixed Forward Arc

2x Twin Flak Autocannon

45cm

AP4+/AT5+/AA5+

 

Notes: Damage Capacity 6, Reinforced Armour, Thick Rear Armour, Fearless, Inspiring, Transport (May carry up to 12 units of Brethren, Deacons, Novices, Zealots or Willing Penitent Engines. Willing Penitent Engines take up two spaces each)

 

Critical Hit: A fuel tank explodes, causing an extra point of damage.

 


Changes since 1.0:

 

Added Deacons

Added Novices

Removed extra attack from bikers

Dropped zealots cc to 5+

Downgraded high priest from 2xinspiring to 1x

Reduced brethren to 9 in a mob, to neaten transport numbers.

Rejigged upgrades quite a lot.

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