Kroot Mercenary Army List v1.1-020109 by Honda http://www.tacticalwargames.net/forums/index.cgi?act=ST;f=86;t=14810 Kroot Mercenary armies have a strategy rating of +2. Kroot Mercenary formations have an initiative rating of +2. Core Kindred Formations Council of Pech (only one allowed), 275 points 8 x Master Shapers Carnivore Kindreds, 225 points 1 x Master Shaper unit 11 x Carnivore units May additionally have: (each option can only be taken twice) +4 further Kroot Carnivore Squads, +75 points +4 Kroot Hound Packs, +50 pts +4 Krootox Herds, +75 points Hunter Kindreds, 150 points 1 x Shaper unit 3 x Knarloc Rider units May additionally have: (each option can only be taken twice) +4 further Knarloc Rider units, +75 points +4 Kroot Hound Packs, +50 pts Support Formations (Two may be taken per Core Kindred) Vulture Kindreds, XXX points (need help here) 1 x Shaper unit 7 x Vulture units Great Knarloc Packs, XXX points (need help here) 4 x Great Knarlocs Kroot Kindred Upgrades TBD Aerospace Assets Orbital Support, 1 x Warsphere, XXX points I have my doubts about having Space support for the Kroot, but maybe we can make it interesting. Kroot Units Master Shaper Type Infantry Speed 15 cm Armour 6+ CC 4+ FF 5+ Weapon Range Firepower Notes Gifted Mercenary Weapons (base contact) Assault Weapons Macro-weapon, Extra Attacks (+1) Kroot Rifles (15cm) Small Arms - - Notes: Leader, Infiltrators, Scout Kroot Carnivore Kindreds Type Infantry Speed 15 cm Armour - CC 4+ FF 5+ Weapon Range Firepower Notes Kroot Rifles (15cm) and (base contact) Small Arms and Assault Weapons - Notes: Infiltrators, Scout Kroot Hound Packs Type Infantry Speed 15 cm Armour - CC 4+ FF - Weapon Range Firepower Notes Fangs (base contact) Assault Weapons - Notes: Infiltrators, Scouts Krootox Herds Type Infantry Speed 15 cm Armour 4+ CC 4+ FF 4+ Weapon Range Firepower Notes Claws (base contact) Assault Weapons Extra Attacks (+1) Kroot Guns 45cm AP5+/AT6+ Knarloc Riders Type Cavalry Speed 25 cm Armour - CC 4+ FF 5+ Weapon Range Firepower Notes Kroot Rifles (15cm) and (base contact) Small Arms and Assault Weapons - Notes: Infiltrators, Scout, Sniper Vultures Type Infantry Speed 25 cm Armour - CC 4+ FF 5+ Weapon Range Firepower Notes Kroot Rifles (15cm) and (base contact) Small Arms and Assault Weapons - Notes: Jump pack, Scout Great Knarloc Type Infantry Speed 15 cm Armour 3+ CC 4+ FF 4+ Weapon Range Firepower Notes Beak (base contact) Assault Weapons, Macro Weapon, Extra Attacks (+2) Kroot Crossbow 45cm AP4+/AT5+ Army List Notes: i. Fieldcraft rule – Kroot receive +1 Cover Save in non-Urban terrain ii. Eaters of the Dead - Kroot may not roll for a consolidation move after a successful assault. iii. Hyperactive Nymune Organ – Kroot Mercenaries receive +1 to their activation roll if choosing an Engage order iv. Booby traps – Kroot Mercenaries may nominate three pieces of terrain as being booby trapped. Any units moving out of or entering a booby trapped piece of terrain will receive a blast marker.